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The following changes have been made to Sega Dreamcast SDK Release 9:
Audio64 -------
The audio64 driver contains three important fixes:
- On certain Sega Dreamcast units bad modem connections would result in the generation of spurious MIDI interrupts. This caused the driver to fail. Spurious MIDI interrupts are now properly rejected by the driver.
- There was a timing problem that caused the contents of AICA registers to become corrupt in certain situations. This has been fixed.
- Pitch shifting was broken. Subtle changes would create larger jumps. This has been fixed. acDigiSetCurrentPitch now works properly.
The amSoundStop() routine will now positively stop the sound given it via retrying the acDigiStop() command with a slight pause. This ensures that looping sounds are stopped on the first try every time.
This allows the app to release a voice channel that was allocated to a sound that will not be played. If a sound is not played and a voice was allocated it will be lost permanently if it is not released.
Now the message handler (ARM interrupt handler) can either be attached to the ARM interrupt (async) or to the VBLANK interrupt (isync). If no messages have been sent by the driver the routine will return and do nothing.
void acIntSetPollingRate(KTU32 pollingRate)
This allows the polling rate of the vblank based message handler to be adjusted.
Suspend and resume all DMA calls for the G2 layer.
- Boilerplate changes
*** MySfx.c
MyLoadBank() now allocates a temp buffer in SH4 memory as direct reads to AICA memory are not supported by the GDFS API.
MyPlaySoundEffect() & MyPlaySoundEffectFX()
Now demonstrate the use of amSoundReleaseVoiceChannel() post voice allocation to free the voice on error exit from the function.
*** MyStream.c
This has been updated to manage its own instance memory pool.
*** MyInt.c
This has been updated to show the current ARM/VBLANK interrupt handler and callback handler. This is not invoked by the sample code but the handlers invoked are the same as these.
*** MyAmSetup.c
This is a new module that contains the setup code for the AM library. It allows via a boolean argument the selection of ARM or VBLANK interrupt driven messaging.
*** MyDma.c
This contains the monolithic DMA shell proc that is installed into the audio system to provide SuspendAll and ResumeAll functionality.
Movie / Middleware ------------------
- Sample added to support movie playback with Kamui2. MPEG movie playback and Kamui2 will now work together. See sample: \Sample\Movie\mw_km2
- Audio64.drv updated for Duck samples.
GNU C/C++ ---------
- GCC updated to Phase 2, Final 33, ELF.
- Fixes C++ debugging. Previously debugging class structures through Codescape was broken. This is now fixed.
Flash Utility ---------------
- Updated GDRFlash bios to version 0.52
Codescape ---------
- Updated to version 145
- Fixes the follwing bugs:
1) If a large file (~16Meg) that contains no linefeeds or carriage returns is dropped on to CodeScape, the debugger appears to stop.
2) In the Call Stack when the address is offset from a label it sometimes looks to chose the wrong label to offset from. The offset is still a correct / valid expression but it looks wrong.
3) If in the breakpoint configure dialog an invalid expression is entered and OK is hit. The dialog warns that the expression is invalid (this is correct), but it then disables the breakpoint and closes the dialog.
4) The Advanced breakpoint options are not greyed out when the breakpoint type is set to software.
Changes from R8 to R8.1 Update ------------------------------
The following changes have been made to Sega Dreamcast SDK Release 8:
Shinobi -------
- Shinobi.lib updated to version 1.44.
- Fixed a serious bug in the syCache module which directly affects movie playback. The symptoms of the bug were:
1. Movie player may enter an infinite loop when a movie is started. 2. Joypad input may be lost during the playback of a movie and never return. 3. A GD-ROM read may fail and all subsequent reads fail.
- Profiler.lib updated to match Shinobi.lib version 1.44.
Audio64 -------
- Audio64.drv driver updated to version 1.80c.1. Minor change to interrupt layer to enable host IntID writeback.
- Audio64.lib matched to driver version 1.80c.1.
- Fixed a significant bug related to the shutdown and re-initialization of audio drivers during playback of MPEG movies.
The bug was discovered under the following conditions:
1. Application is loaded from a hard reset. 2. Audio64 driver is initialized. 3. Sounds are played via Audio64. 4. Audio64 is shutdown. 5. Manatee is initialized. 6. Occasionally, sdMultiUnitDownload() locks up immediately after initialization in a call to G2AicaFifoWaitEmpty(). 7. Otherwise, the first frame of the movie may play and then freeze. 8. Exiting out of the movie player at this point may cause subsequent calls to Audio64 initialization to fail with a driver mismatch error.
The cause of the error was the DSP running freely during the period between shutdown and startup of audio drivers. Under certain conditions, the DSP would overwrite sound memory. The fix to the Audio64 library is to clear the DSP during startup and shutdown.
- Audio64.lib modified for G2-bus compliency.
- Support added for Store Queue writes to sound memory to improve the performance of audio sample loads.
- Audio64 header files [ac.h, am.h] modified to support changes to driver and library.
Added acSystemClearDspRegisters()
Moved acSystemGetCurrentReadAddress() functionality to acDigiGetCurrentReadPosition()
Added error check for AC_NON_32_BYTE_ALIGNED_SIZE
Chainable ARM interrupt handler exposed
- All audio sample programs updated to match new driver and library versions 1.80c.1. [Assets did not change].
Kamui -----
- Ninja.lib updated with Kamui version 1.10.0.1 (Jul 09, 1999 build).
- Support added for 512 line PAL video modes.
Kamui's standard PAL support is for a 640x480 display letterboxed. With the new 640x480EXT video modes, the display can be stretched to cover 512 lines and greater.
- Kamui2.lib updated to version 16.3.2.4 (Jul 23, 1999 build).
- Support added for 512 line PAL video modes.
Kamui2's standard PAL support is for a 640x480 display letterboxed. With the new 640x480EXT video modes, the display can be stretched to cover 512 lines and greater.
- Kamui2_d.lib updated to match Kamui2.lib version 16.3.2.4.
- Km2util.lib and Km2utl_d.lib updated to match Kamui2.lib version 16.3.2.4.
- Minor change made to the makefile for QuikTst2 to pass the correct graphics API (KAMUI2).
Movie / Middleware ------------------
- Mw_snd64 sample updated to reflect changes in Audio64 library.
- Audio64.drv updated to version 1.80c.1 for Duck samples.
- Official logo images added for MPEG Sofdec, ADX, and Truemotion movie and streaming formats. See the Sega publishing standards for proper usage. Images provided in ".bmp" format in 640x480 and 320x240 resolution with black or white backgrounds.
- MPEG Sofdec movie encoders [both plug-in and stand-alone tools] updated to version 1.02.
Fixes several crashing bugs RGB-YUV converter optimized Multiplexer sped up
- Minor update to ADX encoder. Switched from debug version to retail.
Codescape ---------
- Updated CodeScape to version 2.2.0 Build 137.
- Fixed the following bugs:
Active overlay was ignored in label and symbol lookup.
When the user correctly calls MWNotifyOverlayLoaded. CodeScape did not recognize that an overlay had been loaded.
Shortcuts in Overlay Management Dialog did not operate correctly.
Construction of abbreviated filenames produced extensive load times.
GD Workshop -----------
- Updated GD Workshop to version 2.7.0f.
- Important bug fix to "Save CRI script" feature.
The version of GD Workshop that shipped on R8 had a problem keeping the correct order of tracks and files after items were deleted or added to a project. This update correctly exports CRI ".scr" files for use with CD Craft.
IP Maker -------
- Updated IP Maker to version 1.0.3.0.
- This version now allows U.S. and European product ID's to be entered into the appropriate field instead of through the "Free Entry" box.
- A registry file is provided to set the IP Maker tool to default settings, including English text. Double-click on this file to install it.
GNU C/C++ ---------
- GCC updated to Phase 2, Final 29, ELF.
- Important fix for delayed branch bug.
- Fixed an "unrecognizable insn" bug in the compiler, and a related assembler/disassembler bug.
- Fixed a few incorrect opcodes. These mainly affected debugger specific code (instructions using the SGR and DBR registers). Also fixed some 16-bit instructions (mulu.w/muls.w were specified as mulu and muls).
Changes from R7 to R8 ---------------------
This is a list of some important changes between the previous Katana development environment (R7) and this one.
- Support for the gnu compiler and linker was added. All 220 sample programs in this release have been demonstrated to compile, link and run under the Hitachi, Metrowerks, and gnu compilers. Developers wishing to use gcc as their primary compiler should read the file gcc.faq, located in the \utl\dev\gnu\readme directory.
- Initial Kamui2 support was added. Kamui2 is an improved, low-level graphics API that provides developers fine-grained control over rendering states. It also allows developers to manage texture memory themselves.
However, Kamui2 is relatively new, and backwards compatibility between original Kamui applications and Kamui2 is not assured. Therefore, we are simultaneously supporting Kamui and Kamui2 in this release.
Our quality assurance department was unable to fact-check the documentation for Kamui2 in time for general release, and so we provide it here in its original format in the \doc\Kamui2 directory.
- The new ginsu library was added. Ginsu is an interface that allows for easy creation of sampler-type titles, for use in kiosks or demonstration versions of software. Ginsu allows developers to create limited-functionality versions of their titles and allow them to be integrated gracefully onto a GD with titles from other developers. It can also be used as a general purpose menuing system. For more information, see doc\PDFs\Ginsu.pdf .
- The video streaming playback samples were updated to demonstrate how to do video playback using the Duck and CRI MPEG codecs, across the Audio64 and Shinobi audio libraries, in conjunction with all three compilers. Each permutation of the listed tools and libraries is possible with R8.
- Install.txt (GetStart.pdf) was rewritten to correspond to the new processes for burning GD-ROMs. Please review this document when creating a disc image for submission to Sega, as the burning process can be subtle.
- The DBFlash utility was updated to version 1.11, which includes some user interface improvements. DBFlash is used to update the development hardware to the last versions of firmware.
- New CRI-compatible MPEG compressors were added. This release includes the MPEG video compressor from Panasonic Wondertainment, and an MPEG export plugin for Adobe Premiere.
- Fifteen sample programs were included to demonstrate how to program the Visual Memory Unit, or VMU, as a separate development environment.
- sbinit.c was updated to work around a compiler bug where a semaphore is not correctly handled in the P2 area:
_mp_SemaphoreAddress |= 0xA0000000;
- A submittable version of warning.da was added. Developers will use this sound file in track 2 (CDDA) to warn people that the disc should not be played on standard CD players.
- Previous versions of the memcpy() function supplied in the Hitachi libraries failed to copy aligned structures of 256 bytes correctly. This has been fixed.
- Shinobi header files were wrapped with #ifdef __cplusplus blocks to work correctly with the gcc compiler.
- The audio control layer AC_CMD_PORT_PLAY_WITH_PARAMS command, was added to ac.h. In addition, the following functions were added to the ac layer:
- Functions were added to the am layer to support MIDI playback. However, most of these functions are stubbed at this time. If you require MIDI support for your title, please contact us at [email protected] .
- Metrowerks support of iostreams has been totally overhauled.
- The parameters of the kdInitSystem() function were reversed:
kdInitSystem(void* recvbuf, void* sendbuf);
- The following functions were added to kaede.h to support the development of lower-cost lightguns:
- Across all sample programs, sbinit.c was modified to support the gcc code startup conventions.
- Some new sample programs (CheapBump and Dragonfly) have been added to the kmDemo folder, courtesy of VideoLogic.
- The new Kamui initialization function, kmInitDevice(), is supported. New code should use this function, as it is more flexible.
- The following function was added to sg_sycfg.h:
Sint32 syCfgGetDefaultLanguage( Sint32* ) ;
- The following function was changed in sg_sd.h:
EXTERN SDE_ERR sdDrvGetErr( Uint32 *err);
- More comments were added to sg_pdvib.h to describe the use of the force feedback functionality (vibration unit) of Dreamcast. Additionally, the comments in sg_pad.h were cleaned up.
- A macro, MWD_PLY_LATENCY, was added to mw_sfd.h to support the 2V versus 3V latency modes for Kamui playback.
- A new CellSprite data format was added to Ninja in the njdef.h section to support streaming of video surfaces into layered sprites.
- Support for several new VGA display modes was added to Ninja:
320x240 VGA 320x480 VGA 640x240 VGA
Flicker filtering is optional for each mode.
- The njDrawPolygon3DEx() series of functions was added to ninjaapi.h. This series of functions permits buffering and batch rendering of simple 3D primitives.
Changes from R6 to R7 ---------------------
- C++ support was added, in the form of the Metrowerks CodeWarrior compiler and IDE environment. Full documentation is supplied in PDF format. Most sample programs in this release have been demonstrated to cross compile within the Metrowerks environment; for your convenience, CodeWarrior projects have been added to most sample programs.
- The process for building Shinobi programs was redesigned. Microsoft Visual Studio is no longer required in order to build or run the sample programs included in this release. Instead, the build process is designed around the freely redistributable gnu make (gmake.exe) utility for Win32. Source code for the utility is included for your convenience.
- Set 5.23 development hardware support was removed from this release. You can check the version of development hardware you're using by looking at the first four characters of the serial number of the unit, located on the bottom of the development system. If you are still developing using Set 5.23, please contact your account manager for an upgrade.
- The firmware for the Set 5.24 system was updated. Your development system should be reflashed with the images included in this release:
This process happens automatically if a Set 5.24 system is connected to your development PC when you install R7. The DBFlash utility is used to do this reflash, but DACheck can be used to reflash and check the debug adapter and GD-M. For more information, see the \utl\dev\dbflash folder.
- Thirteen sample programs that demonstrate how to program the Visual Memory Unit (VMU) were added to the release, in \utl\dev\vmstools\sample. These programs have not been tested and are provided for reference only.
- Movie compression and playback support was added to the release. Fifteen sample programs demonstrating the CRI MPEG and TrueMotion Duck codecs have been added to the \sample\movie folder, and compressors have been added to the \utl\gfx\conv\movie folder.
- There are now over 170 sample programs in this release. Of particular interest is ScrnGrab, which demonstrates how to capture the current video frame and save it to the filesystem. Useful for creating screenshots for magazines.
- CD Craft was added to the release, in the \utl\dev\cdcraft folder. It is expected that this command-line tool will assist developers in burning GD-ROMs for testing purposes. CD Craft does not require that a Set 5.24 system be attached to the SCSI bus in order to burn a GD-ROM.
This tool was a late addition to the release. If you do not need to set up a separate station for burning GD-ROM images, please continue to use GD Workshop for this purpose.
- The documentation was overhauled. Information was added and video play, targeting Dreamcast, the Metrowerks IDE, the Ginsu programming library, Codescape scripting, and getting started with Dreamcast.
- Newly developed, detailed technical presentations were added to \doc\training. Information is also included about developing using Microsoft's Windows CE for Dreamcast (available separately). For your convenience, PowerPoint and Word viewer programs were added to \doc\training\viewers .
- The new Audio64 library was added. This is a new driver interface for allowing developers to play 64 sound samples simultaneously using the AICA engine. There are two APIs for this interface, implemented in ac.h and am.h. This library does not require the use of Macintosh tools in order to generate sound content. To support the Audio64 library, five command-line tools for processing audio were added to \utl\snd\pc. Additionally, two sample programs showing how to use the new interface were added to \sample\audio64.
- The release directory structure was overhauled to move most commonly used items nearer to the root of the release.
- The IPMaker utility was added into \utl\dev\ipmaker . This utility allows you to generate IP.BIN files, which are required for disc verification, security, and testing.
- The method for checking for the output type -- VGA, NTSC or PAL -- was redesigned. The sg_sycbl.h file was updated, and the syCblCheck() function is now available for this purpose.
- Scripting support was added to GD Workshop and Codescape, via the Windows Scripting Host. If you have not added scripting capability to your development PC, we have provided the self-extracting executables for this support in \utl\dev\scripting .
- The Hitachi linker automatically aligns certain data types that the Metrowerks compiler does not necessarily need to align. Due to the fact that some Shinobi libraries (such as Kamui) expect their data types to be naturally aligned, the following bit of code was added to samples to force the Metrowerks linker to make them work:
#ifdef __MWERKS__ #pragma align (4); #endif
Kamui structures that previously happened to be allocated naturally at 32-byte aligned addresses should be forced to allocate at 32-byte addresses, if the CodeWarrior compiler is being used. For an example of this, see the QTDirect sample program.
- Most sample programs rely on sbinit.c in order to initialize the filesystem. This initialization previously failed if the filesystem for some reason became unavailable (for example, when a user removes the disc). As a result, sbinit.c has been updated in all sample programs to poll the filesystem initialization function gdFsInit(), and if the filesystem does not respond after 8 tries, the program exits gracefully. All shipping Dreamcast programs must behave similarly.
- The teapot and f40 sample programs were updated to demonstrate the correct way to check for the presence of a VGA versus NTSC displays. Additionally, QuikTest was updated to support PAL displays.
- The 3DS2Kamui tool, kindly supplied by VideoLogic, supports several new features. Mesh animation, camera animation, UV transformations from materials, smoothing groups, texture export, online help, and #defines to indicate that a structure has been exported, have all been added to the tool.
Normals are now renormalized before export, a bug in names export was fixed, and mesh export was rewritten to be more robust.
Known limitations of the plugin include the following. Exported materials only include the names of all textures, diffuse, specular and ambient colors, shininess, shininess strength, opacity, and shading type. Animation doesn't support mesh morphing. Face mapping (a special type of UV mapping) is not supported. Textures are exported as RGB 24 bit bitmaps only. The camera does not export ROL info. Fans are not supported by the stripping algorithm.
- A .pvr texture exporter from Photoshop was added to \utl\gfx\phtoshop .
- Shinobi include files were #ifdef'ed to prevent accidental recursive inclusion.
- The bool type, defined in sg_xpt.h, was redefined to Bool, which is in turn #define'd to Sint32. Note that CodeWarrior defines the type bool (lowercase b) to have a sizeof 1, and Hitachi C defines the type bool to have a sizeof 4.
- The libcross library for debug output was slightly modified so that most I/O functions, such as _write(), have been prefixed with _debug, e.g. _debug_write(). This is to avoid name conflicts with developer libraries. See the memtest sample program for an example.
- The ld_ext() function now generates a warning if the type passed in is not (void *).
- Return values of the pdGetPeripheral() function are now cast to (PDS_PERIPHERAL *) to avoid compiler warnings.
- It's now possible for the application program to detect the country code of the target Dreamcast system. The following functions were added to sg_sycfg.h:
- A function was added, gdFsIsTrayOpen(), to allow your application to check whether the GD-ROM tray has been opened by the user.
- Several functions were deleted from the gdfs interface. gdFsLoadDirFast(), gdFsChangeDirFast(), and gdFsOpenFast() are no longer supported.
- The Hitachi C compiler was updated. Of particular importance are the following fixes:
- A memory overflow error that occurred with very large arrays of literal values was fixed.
- The compiler emitted illegal opcodes when the argument to some builtin functions additionally made a register store. This has been fixed.
- The preprocessor choked on some complex typed expressions such as (char *) cp = &(*char *)0xb804000). This has been fixed.
- Several optimization improvements have been added which can map structures into registers.
- Literal character strings can now be 32767 characters long.
- The compiler can align data types to 32 bytes. Use #pragma aligndata32 to force this.
- C++-style comments, //, are now supported.
- By default, the compiler now no longer spews a copyright message on startup.
- Floating point constants (such as 1.0f) can now be placed into a literal pool for use by assembly functions. Previously, the preprocessor did not handle floats correctly.
- Nindows now supports the use of a Maple bus mouse. See nindows.h.
- Several keywords were removed from the Ninja file format, and the 3-D model exporters were updated to reflect this fact. As a result, the following Ninja samples were removed from this release:
Logo Temjin Motlink Simple
Ninja models created with older versions of art tools will need to be re-exported in order to work correctly with R7. (Files with an .nja and .nam extension created with R6 will not work with R7.)
- Kanji characters were cleaned out of a few of the sample programs.
- Shinobi header files had an #ifdef'd extern "C" declaration added to support compilation by CodeWarrior.
- Codescape, GD Workshop, and DACheck were all updated. Check the release notes accompanying each tool for details.
Changes from R5 to R6 ---------------------
- A first version of a 3D Studio Max R2 to Kamui converter was added to the \utl\gfx\conv\pc\3ds2kamui directory. Special thanks to Videologic for supplying this early version.
- Macintosh-based sound conversion, layout and processing tools were added to the \utl\snd\mac directory. The Macintosh archive in this directory contains four programs for use with the Katana Sound Box. The .bin file may be decompressed with StuffIt for the Macintosh. PC-based conversion and processing tools will be supported in a future release.
- Early versions of the MPEG Sofdec video compression tools were added at the last minute, for experimentation purposes only; QA testing has shown them to be unreliable.
- The Hitachi SH-C compiler was updated to R32. elf2bin was updated to 0.83. prfdump was updated to 0.83. GD-Workshop was updated to 46a. Disk padding is now handled correctly. The four-second track check during a GD-ROM burn was removed. Codescape was updated to build 106.
- Initial support for the vibration peripheral was added to kaede.h, in the form of the KDD_FUNC_VIBRATION constant.
These excellent demonstrations were written by VideoLogic and Sega wishes to express its gratitude for allowing these programs to be included in this release.
- The following Ninja samples were added:
CnkFlat DoorOpn MCLight2
- Training content and information for Dreamcast was added to the \doc\training directory. Also included are Word 97 and PowerPoint viewing programs, which are freely redistributable. Three sample programs were included as training support.
- The sfd_mw.h header was modified to 1.01, and includes functions for determining and working with audio buffers, and setting display size and playback. Also, sg_mwply.h was completely overhauled, and a MWD_PLY_ALLOC_SJBUF() function was added to wav_mw.h.
- buRewriteExecFile() was added to sg_bup.h.
- Digital audio support was added in the form of the GDFS_DAINFO struct in sg_gd.h.
- The sbrk() function is no longer supported; use syMalloc() and syFree().
- The syBtXXX() series of functions was added to sg_sybt.h for accessing the boot ROM service and checking the system ID.
- Support for bootable BIN files and CPP browser info was added to katana.inc. Due to an incompatibility with one of the sample programs, support for targets with spaces in the target names was removed from katana.inc.
- The QuikTest sample program underwent a major cleanup.
Changes from R4 to R5 ---------------------
Hardware --------
- Your Set 5.2x system contains a CLX2 graphics chip and an SH-4 CPU. The performance of this hardware is roughly equivalent to the performance of the final production unit. You can begin hardware performance testing with this development hardware. However, please keep in mind that we will continue optimizing software performance, including further compiler optimizations.
The speed of translucency sorting with the new "punch through" vertex format has been improved by approximately 4x. This vertex format allows polygons with 1 bit of translucency information (i.e., the polygon is either opaque or translucent at any point) to be drawn nearly as fast as standard opaque polygons. Kamui now supports this type of vertex format.
- This development hardware supports audio and MIDI output. Some sample content has been included for your experinmentation.
Kamui -----
- The process for loading textures in Kamui has changed slightly. Kamui assumes that there exists a 16-byte header in any loaded .pvr file and therefore skips this memory area. Additionally, the Kamui texture data must be 32-byte aligned for DMA purposes. Therefore, it is necessary to manually align texture data in system memory to 16(2n + 1) byte boundaries before attempting to use it in Kamui.
- Additionally, files must be loaded on 32-byte aligned memory addresses as well. Currently, the first range of memory allocated by Shinobi's memory allocation routine happens to be 32-byte aligned. However future allocations are not necessarily aligned. Please keep this in mind if you're writing your own file loader.
- The method of determining the video output device (VGA or NTSC) has changed. You can use the Ninja sbInitSystem() function to determine whether a VGA cable is attached.
- A number of Kamui functions have been replaced by macros. In particular, the kmStartVertexStrip() function has been replaced by kmxxGetCurrentPtr(), kmxxStartVertexStrip(), kmxxSetVertex_0(), and kmxxReleaseCurrentPtr().
- Kamui kas a new way to display text characters to the display, which is defined in dispstr.h. Most of the Kamui sample programs use this new method. The printf() function used in Codescape was demonstrated to be unreliable a few days before the code freeze date; we suggest you try using the dispstr.h method for this release.
- The sbinit.c stubs have been heavily modified to support the GD-ROM file system, to automatically determine the end of work RAM from linker information, and to automatically use the default Dreamcast controller instead of the old-style Maple peripheral box. Additionally, sbinit.c now takes care of timer initialization and interrupt control.
- Twenty-one new Kamui sample programs have been added.
Ninja -----
- Ninja now supports a chunk format model file for improved rendering speed. All Ninja exporters support this format, and a command-line utility (NJAConv.exe) exists to convert Ninja models into the new format. Old format Ninja models are still supported by the library. The new chunk format functions are prefixed with "njCnk". See ninjaapi.h and ninjacnk2.h for a list of these functions.
- Ninja now uses a callback scheme to propagate errors to the caller. See ninjadef.h for details.
- Ninja now supports clipping to user-definable regions. See the tileclip Ninja example to see how this works.
- Thirty-two new Ninja sample programs have been added.
Build environment -----------------
- The compilation process no longer halts on link warnings. To change this behavior, modify the HALT_ON_LINK_WARNINGS variable in katana.inc.
- _CLX_ and _CLX2_ must be defined for Kamui sample programs to build.
- Single and double precision constants in float.h have been overhauled.
- A "Start a new compilation environment" icon is added to the desktop as part of a standard installation, along with Codescape and GD Workshop icons. (This feature can be disabled by executing a Custom installation.)
Codescape ---------
- Codescape now requires the presence of binary files, usually IP.BIN and IP0000.BIN, in order to build an executable GD-ROM image. These files contain peripheral support and other information about your title; you will need to compile your own versions of these files. See the Shinobi example program.
- Codescape now supports code profiling; this functionality was broken in R4.
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