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Developer: Overworks
Publisher: Sega
Data: November 13, 2000
CD: 4
Format: .nrg
Selfboot: Yes
Nothing ripped / 99- min CD required
The age of exploration has dawned and you are about to embark on a magical journey, a voyage of discovery across the vast Skies of Arcadia in search of treasures untold, and where there is treasure, there will be Air Pirates! With over six vast lands to navigate, magnificent ships to fly and customize, a host of weapons and magical spells to be discovered and unique Internet functions to aid your quest, Skies of Arcadia is the most immense gaming experience ever created.
Wikipedia
- Код: Выделить всё
Title....: Skies of Arcadia
Supplier.: Hykan - Date.....: 20/11/2005
Selfboot.: Hykan - Genre....: RPG
Platform.: SEGA DC - Files....: 17/17/18/18x20MB
Origin...: USA/NTSC - Filename.: hyk-SOA1A/1B/2A/2B.partxx.rar
Type.....: .nrg 99min - Ripped...: See note
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Disk info:
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http://www.sega.co.jp/dc/db/000904.html
http://www.gamefaqs.com/console/dreamcast/data/197237.html
Release Notes
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Skies of Arcadia is one of the best RPG for the Dreamcast. So far, only Echelon
has released a complete rip of the PAL version of the game. However, the PAL
game does not support VGA mode and Echelon's release pauses every now and then
while data is being accessed from the CDRs (Imagine pauses before and after
every random battle -the ridiculously high occurrence of the battles itself is
annoying enough :( ) Other releases are either nuked or restrict you from
visiting previous places and disk 2 was never released.
To enjoy the game in its original VGA glory (and in English), I ripped the US
version of the game and splitted the 2 GDs into 4x99min CDRs (there is nothing
that can be downsampled). As pointed out by Echelon, splitting the game is not
easy and not efficient. You can't visit certain places with a certain CDR !
If you dont have a VGA cable and don't mind the loading/decompressing pauses,
the Echelon release is probably still the best release out there.
The nature of the game that you can travel around anywhere (especially later in
the game) and visit any place at any time, makes it really difficult to
determine the split points. I TRIED to remove only scenes that will never be
seen again and then mazes that you have visited (you dont want to run through
the mazes again or do you?) so that you may travel around "MORE" freely (See
notes on disks).You can still visit/land on those places, Shopping and recruit
your crew. However many scenes contain bits of other scenes and maybe reused
elsewhere and its impossible to test the game in every possible route, I just
use a walkthrough for testing with occassional revisiting places. I can only
pray that I didn't miss anything:
Disk 1A:
No Internet access (can access from Disk 1B)
Play upto Esparanze
Save before going into the Dark Rift and switch to Disk 1B.
Disk 1B
Totally free while the game itself allows, even Internet access.
(in fact, you may begin playing as far back as Grand Fortress)
Disk 2A
Totally free while the game itself allows,
Save before going to the Great Silver Shrine.
Disk 2B
DO NOT enter the following mazes(Landing is OK):
Temple of Pyrynn (Red Giga)
Moon Stone Mtn (Green Giga)
Rixis (Green Giga)
Daccat Island
Mount Kazai (Blue Giga)
Glacia (Purple Giga)
If you really want to re-visit these places, save in open ocean and switch
back to Disk 2A (no, you can't save on disk 2 and switch back to disk 1,
finish the maze, then save and switch....)
Rip notes (technical)
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*The following notes are a bit technical and is useless to 99% of the users.
*The info is intended for technical users who know what they are doing and if
*they found anything wrong with my procedures, they can correct me or perhaps
*release a ppf.
Most of the text that appeared in the game can be found in the me*.sct files and
these files also show what other files they are linked. I tried to build a map
of how these files are linked (yep, there are hundreds of *.sct !) which helped
me to determine what may go and what should be kept in a certain CDR.
There are dead ends in the map which means they are called from or return to
free Ocean travel (controlled propably by 1st_read.bin or other files.)
To make thing simpler, only those that were removed from a particular CD are
listed as follow:
Disk 1
Total size 961M in 3491 files
Linked 522 files containing 338 duplicates. (44.0M to 16.2M saving 27.8M)
Internet related files 13M
The main CG files are found in \field\A*.MLD. There are a total of 579M in
757 files and these are the main targets for splitting.
Disk 1A
All Internet related files
A019 Yafutoma
A020 Tenkou (Yafutoma)
A121 Mount Kazai (Yafutoma)
A122 Dark Rift
A232 King's place - Yafutoma (Yafutoma)
A237 Ilchymis (above clounds - after Yafutoma)
A238 Ryu-kan's isle (beyond Dark Rift)
A239 Hamachou (above clounds - Dark Rift)
A247 Ship battles in Yafutoma
A513 Ship battle: red bird (above clounds)
A523 Ship battle: gaint squid (beyond Dark Rift)
A524 Ship battle: Anguila (Dark Rift)
A525 Ship battle: Tenkou ship (Yafutoma)
A527 Ship battle: giantlooper (beyond Rifts)
A530 Ship battle: Vigoro (Yafutoma)
A531 Ship battle: blue giga (Yafutoma)
Disk 1B
this disk is easy, compare those visited places in Disk 1A with Disk 2 and
remove those that are not present in Disk 2(past, unwanted scenes):
A002 Pirate Island
A004 Sailor's Island
A005 Valua
A008 Maramba
A010 Horteka
A013 Nasrad
A103 Shrine Island
A107 Valua Upper City
A109 Temple of Pyrynn
A111 Moon Stone Mtn
A112 Rixis
A204 Red Giga battles
A215 Green Giga battles
A220 Red Giga battles
A241 Green Giga battles
Disk 2
Total 947M in 3200 files
Linked 563 files containing 363 duplicates (51.3M to 19.6M saving 31.7M)
Removed:
Disk 2A
A028 Great Silver Shrine
A130 Hydra
A131 Soltis
A249 Awaken Zelo
A544 Ship battle: Galcian's Elite vessel
A545 Ship battle: Hydra
A547 Ship battle: Zelo
A580 Ship battle: Soltis guard
A583 Ship battle: Soltis guard
Disk 2B
A109C-E Temple of Pyrynn maze (A109G is the new entrance)
A111B-C Moon Stone Mtn maze
A112B-C Rixis maze
A115B-C Daccat Island maze
A121B-D Mount Kazai maze
A123B-D Glacia maze
A125B-C Maw of Tartas final room/ground level before seal broken.
A126BJ,CJ,DJ Scenes in Dangral Island
A127AJ,BJ Sonar,Battles in Vortex
A244AI meet Yeligar
A246AI Scene after defeated Yeligar
A535 Ship battle: Yeligar
A540 Ship battle: DeLoco deep sea
A541 Ship battle: DeLoco deep sea
A573 Ship battle: Blackbeard II
Like all of my previous releases, the images were created with a variation of
Echelon's method and hex edited directly into Nero format without burning to CDR
first.
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Credit
Echelon for ripping a version without VGA support
Ryucpl for inspiring me on the possiblility of splitting the game.
I tested Ryucpl's version and confirmed that the US VGA version is
actually worthwhile to buy.
Darkfalz for his "Multiple File LBA Copier" that helped me to relink/remove
duplicate files
http://darkfalz.kiczek.com/
Greets
Gosseyn , Rayearth , blibbero , NU-NRG & all contributing members of Sega Palace